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GCAP 2021 will run online from Monday the 4th of October, to Wednesday the 6th.

The theme for Games Connect Asia Pacific (GCAP) 2021 is Raising the Bar.

The Australian game development industry is poised to go beyond their established limits. United, we can raise our potential, reach for success and smash expectations both professionally and personally.

We are ready to ‘Raise the Bar’ – to grow, mature, move forward and build on our reputation as both a highly creative and skilled sector, as well as a thriving community.

Please join IGEA at GCAP 2021 as we connect and support the Australian games industry. We will share knowledge, education, and best practice, plus facilitate connection and communication as we all aim high and Raise the Bar.
Monday, October 4 • 2:00pm - 2:50pm
Distilling design and tutorials: increase usability, empower players

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As we innovate to create new and unfamiliar games, we need to be wary of Death by Tutorial. Teaching our games is an often underestimated task, and it’s critical in the retention of players and success of our games.
This session looks into usability considerations to help us design intuitive, teachable indie games. How conventions and player expectations can inform your creative choices, help distill complexity and keep players immersed.

Speakers
avatar for Simon Boxer

Simon Boxer

Creative Director, Twice Different
Simon’s a concept artist turned indie developer, and founder of Melbourne studio Twice Different. He’s passionate about elegant design, and making complex games more accessible. His most recent release is the genre-blending roguelike card crawler, Ring of Pain. Current projects... Read More →


Monday October 4, 2021 2:00pm - 2:50pm AEDT
TBA